AoeStats
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Arabia

510345972Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 24m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Magyars · Peru
1012
+16
🇨🇿 Saxons · Czechia
997
+17
🇷🇴 Bulgarians · Romania
1037
-24
🇷🇴 Italians · Romania
1000
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,021 10:47 15:12 — ⛏ Fast Castle
32 788 9:39 21:13 — ⚔ Drush
30 732 9:41 15:59 — ⛏ Fast Castle
27 656 10:29 20:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,530 4,282 1,000 600 11,412 12,018
3,575 3,691 1,250 680 9,196 10,097
4,020 3,640 1,120 100 8,880 9,972
4,360 2,785 790 450 8,385 8,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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