AoeStats
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MegaRandom

510337784Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 58m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1069
+15
🇫🇷 Danes · France
939
+21
🇷🇴 Bulgarians · Romania
1066
-29
🇷🇴 Italians · Romania
1017
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,035 9:44 16:48 27:44 ⛏ Fish Boom FC
30 1,751 10:53 14:19 31:29 ⛏ Fast Castle
22 1,261 10:13 20:20 30:54 ⚔ Drush FC
18 1,069 12:00 18:31 34:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,375 33,845 16,650 3,930 83,800 94,799
14,175 33,415 16,965 1,805 66,360 79,416
21,305 18,933 14,220 2,460 56,918 60,815
18,785 9,240 11,685 1,860 41,570 56,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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