AoeStats
← 河北彩花

Arena

510506637Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 59m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇴 Danes · Macao SAR China
1194
+13
🇨🇳 Teutons · China
1119
+16
🇻🇳 Khmer · Vietnam
1101
+17
🇹🇼 Vietnamese · Taiwan
1057
+18
🇨🇳 Turks · China
1197
-19
🇩🇪 Malians · Germany
1157
-18
🇺🇦 Teutons · Ukraine
1078
-14
🇺🇦 Turks · Ukraine
1037
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,906 11:05 17:34 32:07 ⛏ Fast Castle
41 2,456 11:45 17:21 49:19 ⛏ Fast Castle
35 2,091 9:09 25:51 — ⚔ Towers FC
34 2,015 9:46 14:54 37:35 ⛏ Fast Castle
34 1,994 13:37 17:48 38:12 ⛏ Fast Castle
22 1,312 9:22 13:49 30:51 ⛏ Fast Castle
21 1,223 11:24 15:17 33:29 ⛏ Fast Castle
17 1,020 9:57 17:02 39:25 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
39,210 39,655 6,655 1,685 87,205 88,768
37,165 24,250 18,905 2,840 83,160 107,233
43,515 15,510 15,995 5,600 80,620 106,148
23,345 16,928 13,705 3,105 57,083 60,801
22,965 15,095 14,410 2,980 55,450 71,474
27,830 12,275 11,100 2,185 53,390 71,321
18,370 19,055 9,205 2,630 49,260 55,737
12,825 10,670 1,370 3,100 27,965 31,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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