AoeStats
← 河北彩花

Pilgrims

510054928Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 3m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇴 Danes · Macao SAR China
1196
+15
🇹🇼 Berbers · Taiwan
1187
+16
🇮🇳 Dravidians · India
1183
+16
🇨🇳 Huns · China
1152
+17
🇳🇱 Chinese · Netherlands
1241
-18
🇨🇱 Japanese · Chile
1173
-16
🇪🇸 Saracens · Spain
1161
-15
🇨🇳 Franks · China
1151
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 166 — — —
42 148 — — —
42 149 — — —
37 130 — — —
29 102 — — —
29 101 — — —
18 65 — — —
18 65 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 675 0 100 975 285
250 475 0 100 825 132
0 600 0 100 700 145
0 525 0 100 625 155
100 425 0 100 625 100
0 425 0 100 525 122
0 425 0 100 525 114
0 275 0 0 275 173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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