AoeStats
← 河北彩花

Black Forest

510054330Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 10m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Japanese · Norway
1240
+10
🇹🇷 Khmer · Türkiye
1208
+12
🇲🇽 Turks · Mexico
1155
+14
🇳🇿 Wu · New Zealand
1125
+15
🇲🇴 Danes · Macao SAR China
1196
-17
🇨🇳 Mongols · China
1099
-12
🇨🇳 Teutons · China
1068
-11
🇹🇼 Khmer · Taiwan
1063
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 574 — — —
53 552 — — —
38 396 — — —
19 201 — — —
18 184 10:14 — —
15 160 — — —
11 111 — — —
8 85 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,350 350 50 0 2,750 2,965
1,700 653 0 0 2,353 2,581
1,650 650 0 0 2,300 2,890
1,750 387 50 0 2,187 2,520
250 187 0 0 437 390
150 133 0 0 283 299
0 209 50 0 259 382
250 0 0 0 250 372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.