AoeStats
← 河北彩花

Arabia

509054934Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 21m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇴 Varangians · Macao SAR China
1153
+14
🇲🇽 Khmer · Mexico
1131
+15
🇲🇽 Mapuche · Mexico
1129
+15
🇩🇪 Magyars · Germany
1116
+17
🇦🇷 Ethiopians · Argentina
1128
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🇭🇰 Franks · Hong Kong SAR China
1126
-16
🇫🇷 Mongols · France
1113
-15
🇹🇼 Shu · Taiwan
1093
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,024 7:56 19:18 — ⚔ Scout Rush
47 994 9:49 — — ⚔ Archer Rush
41 852 10:29 17:17 —
31 644 9:49 — — ⚔ Archer Rush
28 588 10:07 — — ⚔ Champi Rush
27 573 9:43 — — ⚔ Scout Rush
21 433 10:49 — — ⚔ Scout Rush
13 273 10:55 18:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,780 2,394 995 0 8,169 8,554
3,500 3,291 835 100 7,726 7,630
4,625 1,973 1,060 0 7,658 7,836
3,150 3,317 1,040 0 7,507 8,162
4,845 2,423 100 0 7,368 7,863
3,815 2,768 150 0 6,733 8,193
2,800 1,778 250 0 4,828 6,256
2,100 1,775 500 0 4,375 4,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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