AoeStats
← 河北彩花

Arena

508816895Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 53m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Georgians · China
1216
+14
🇮🇳 Gurjaras · India
1198
+15
🇲🇽 Japanese · Mexico
1120
+18
🇦🇷 Britons · Argentina
1051
+20
🇲🇴 Saxons · Macao SAR China
1203
-18
🇨🇳 Spanish · China
1192
-18
🇹🇼 Burmese · Taiwan
1153
-16
🇹🇼 Turks · Taiwan
1113
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,476 9:45 15:14 34:49 ⛏ Fast Castle
39 2,127 10:15 15:20 42:01 ⛏ Fast Castle
36 1,923 10:44 14:30 29:08 ⛏ Fast Castle
34 1,828 9:29 14:39 30:46 ⛏ Fast Castle
22 1,197 10:54 15:48 37:51 ⛏ Fast Castle
21 1,148 12:34 17:07 21:53 ◆ FC into Fast Imp
21 1,144 9:36 15:47 35:18 ⛏ Fast Castle
16 886 10:21 14:29 30:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,135 29,780 17,635 1,655 111,205 116,102
41,090 23,360 18,575 4,940 87,965 102,014
37,360 15,415 21,560 4,985 79,320 86,039
27,245 21,360 13,130 2,260 63,995 75,002
25,550 16,055 17,755 1,825 61,185 62,569
23,400 15,660 14,850 3,910 57,820 67,467
22,965 11,935 12,605 2,250 49,755 50,639
12,925 15,570 9,485 3,915 41,895 62,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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