AoeStats
← 河北彩花

Nomad

508813665Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 52m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Muisca · Mexico
1259
+12
🇭🇰 Huns · Hong Kong SAR China
1192
+15
🇲🇴 Goths · Macao SAR China
1188
+15
🇺🇸 Varangians · United States
1129
+17
🇦🇷 Byzantines · Argentina
1270
-19
🇨🇱 Maya · Chile
1174
-15
🇦🇷 Vietnamese · Argentina
1125
-13
🇦🇷 Spanish · Argentina
1100
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 3,156 13:32 18:18 50:14 ⛏ Fish Boom FC
38 1,966 15:23 21:23 37:26 ⛏ Fish Boom FC
35 1,813 14:09 22:29 39:37 ⛏ Fish Boom into Fire Galleys FC
34 1,786 12:47 19:17 44:13 ⛏ Fish Boom FC
33 1,731 15:04 18:39 33:20 ⛏ Fish Boom FC
26 1,373 14:38 20:38 — ⛏ Fish Boom FC
25 1,313 14:44 19:16 36:16 ⛏ Fish Boom FC
21 1,083 15:12 20:12 45:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,305 24,538 15,055 2,700 60,598 62,163
21,365 19,126 10,700 3,650 54,841 60,214
22,040 14,203 12,865 2,275 51,383 56,226
15,750 20,094 10,010 750 46,604 49,837
16,720 14,360 9,915 3,950 44,945 50,496
13,645 9,945 3,415 1,605 28,610 34,245
7,025 9,705 4,390 2,150 23,270 23,697
6,250 12,815 3,400 550 23,015 26,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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