AoeStats
← Skipparen

Black Forest

508717883Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 68m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇩 Wei · Moldova
794
+17
🇪🇨 Britons · Ecuador
765
+19
🇳🇴 Burgundians · Norway
762
+19
🇨🇾 Khmer · Cyprus
856
-20
🇨🇾 Franks · Cyprus
845
-19
🇬🇧 Danes · United Kingdom
773
-16
Player eAPM Actions Feudal Castle Imperial Opening
124 8,490 13:37 24:58 37:25 ⛏ Fast Castle
40 2,718 12:41 16:38 32:57 ⛏ Fast Castle
27 1,858 10:34 18:02 35:30 ⛏ Fast Castle
26 1,789 12:53 26:15 38:15 ⛏ Fast Castle
17 1,142 17:57 27:48 40:10 ⛏ Fish Boom FC
16 1,095 14:26 23:44 33:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,005 67,335 20,780 4,055 120,175 131,332
32,045 29,545 30,460 2,850 94,900 143,341
34,965 13,174 22,575 1,125 71,839 106,140
30,155 27,509 6,690 2,655 67,009 73,585
26,950 11,717 20,770 2,250 61,687 69,960
16,500 21,513 14,740 5,025 57,778 99,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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