AoeStats
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Arena

510579500Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 37m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Sicilians · Mexico
1031
+12
🇪🇸 Goths · Spain
1020
+13
🇩🇪 Romans · Germany
1009
+13
🇮🇱 Magyars · Israel
1007
+13
🇳🇴 Bohemians · Norway
964
-14
🇩🇪 Varangians · Germany
952
-13
🇺🇸 Burgundians · United States
951
-13
🇹🇷 Malay · Türkiye
910
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 935 13:10 17:39 28:46 ⛏ Fast Castle
23 847 9:31 35:13 — ⚔ Towers into Archers
18 688 10:48 16:07 32:16 ⛏ Fast Castle
17 633 10:18 20:57 — ⚔ Scouts FC
16 586 10:17 14:55 34:29 ⛏ Fast Castle
11 394 10:18 15:45 — ⛏ Fast Castle
11 401 9:32 18:36 — ⛏ Fast Castle
11 399 11:14 17:36 35:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,405 10,768 6,190 1,500 34,863 37,121
12,810 7,850 4,665 1,050 26,375 33,956
18,760 6,595 965 0 26,320 29,627
11,875 7,780 3,790 850 24,295 28,628
8,855 6,815 3,910 1,400 20,980 22,356
9,015 7,065 780 1,885 18,745 20,777
5,935 6,785 3,440 2,175 18,335 19,025
5,840 3,650 1,465 1,760 12,715 17,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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