AoeStats
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Arena

510141568Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 43m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1007
+15
🇲🇽 Goths · Mexico
984
+16
🇨🇳 Khitans · China
955
+18
🇪🇸 Italians · Spain
932
+19
🇮🇱 Magyars · Israel
1034
-19
🇫🇷 Portuguese · France
1025
-18
🇬🇧 Danes · United Kingdom
990
-17
🇬🇧 Spanish · United Kingdom
921
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,576 11:04 16:17 31:38 ⛏ Fast Castle
28 1,200 12:33 20:13 38:00 ⛏ Fast Castle
27 1,181 11:52 16:57 33:40 ⛏ Fast Castle
23 981 11:49 15:30 30:23 ⛏ Fast Castle
21 890 10:05 18:46 32:32 ⛏ Fast Castle
19 807 10:12 19:10 — ⚔ FC into Scouts
14 612 8:54 17:32 31:26 ⛏ Fast Castle
12 520 11:35 16:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,000 19,870 11,040 950 51,860 53,776
28,620 12,430 9,275 1,000 51,325 60,594
20,245 11,060 8,570 980 40,855 43,366
19,570 9,665 9,640 1,735 40,610 43,295
14,840 14,900 6,465 3,150 39,355 45,141
24,530 7,360 6,550 750 39,190 47,407
16,530 7,219 7,315 3,540 34,604 53,757
12,050 9,430 2,385 1,200 25,065 29,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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