AoeStats
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Black Forest

510301747Analyzed
3v3 RM · 16h ago on Sep 30, 2026· 50m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Dravidians · Australia
1321
+9
🇨🇳 Varangians · China
1236
+12
🇦🇺 Britons · Australia
1198
+14
🇨🇳 Persians · China
1199
-13
🇹🇼 Ethiopians · Taiwan
1178
-13
🇹🇼 Byzantines · Taiwan
1075
-9
Player eAPM Actions Feudal Castle Imperial Opening
35 1,768 12:16 21:05 39:27 ⛏ Fish Boom FC
32 1,598 12:19 25:37 34:26 ⚔ Archers into Fish Boom
32 1,619 13:11 17:49 35:37 ⛏ Fish Boom FC
22 1,115 14:32 19:53 34:12 ⛏ Fast Castle
22 1,088 10:41 16:01 31:24 ⛏ Fish Boom FC
17 865 9:46 19:33 31:15 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
26,340 22,820 11,920 1,795 62,875 68,096
23,475 23,621 9,045 4,310 60,451 66,977
13,750 23,425 13,045 3,215 53,435 71,757
21,705 16,365 12,410 1,600 52,080 69,182
23,235 13,810 9,570 2,150 48,765 62,814
12,025 16,095 7,360 1,600 37,080 43,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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