AoeStats
← AiM | Walter Quiver

Arena

510236855Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 42m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1650
+7
🇨🇱 Cumans · Chile
1496
+12
🇦🇷 Mongols · Argentina
1389
+17
🇨🇱 Teutons · Chile
1349
+18
🇲🇽 Turks · Mexico
1726
-25
🇦🇷 Varangians · Argentina
1375
-12
🇺🇸 Mongols · United States
1299
-9
🇲🇽 Bohemians · Mexico
1257
-8
Player eAPM Actions Feudal Castle Imperial Opening
62 2,615 8:39 24:54 40:44 ⛏ Fast Castle
49 2,062 10:16 14:09 28:36 ⛏ Fast Castle
40 1,677 10:39 23:14 — ⛏ Fast Castle
40 1,694 9:49 14:12 37:02 ⛏ Fast Castle
38 1,613 9:46 13:40 30:50 ⛏ Fast Castle
34 1,437 9:05 25:52 33:14 ⚔ Towers FC into Fast Imp
31 1,335 10:47 33:16 — ⛏ Fast Castle
29 1,224 8:12 21:56 37:31 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
25,905 11,965 18,025 3,000 58,895 63,770
19,650 16,355 9,455 1,250 46,710 55,175
14,450 14,305 9,220 3,000 40,975 51,156
17,610 13,765 5,235 1,905 38,515 42,979
13,475 11,865 6,280 3,675 35,295 38,873
8,000 6,607 2,695 2,505 19,807 24,482
11,220 7,175 250 630 19,275 21,452
9,700 7,784 805 820 19,109 19,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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