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Arena

511009879Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 49m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Romans · Chile
1039
+14
🇹🇼 Persians · Taiwan
996
+16
🇦🇺 Varangians · Australia
987
+16
🇦🇺 Italians · Australia
987
+16
🇫🇷 Vietnamese · France
1034
-16
🇳🇱 Varangians · Netherlands
1003
-16
986
-15
🇸🇮 Britons · Slovenia
968
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,521 10:33 14:47 29:22 ⛏ Fast Castle
29 1,462 10:51 14:12 27:30 ⛏ Fast Castle
20 986 10:36 17:25 32:43 ⚔ Archers FC
19 952 12:35 17:42 35:15 ⛏ Fast Castle
18 917 10:26 14:44 28:47 ⛏ Fast Castle
17 856 11:45 19:22 41:35 ⛏ Fast Castle
16 778 11:25 15:13 30:56 ⛏ Fast Castle
13 637 13:38 17:06 30:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,260 17,065 18,680 2,445 74,450 77,491
25,235 23,783 12,890 3,130 65,038 76,841
23,410 18,200 10,255 1,830 53,695 55,574
18,200 16,585 14,335 2,250 51,370 57,319
24,305 12,310 8,560 2,270 47,445 53,414
22,415 11,150 11,810 1,500 46,875 53,925
15,180 15,205 5,670 3,200 39,255 50,900
14,375 11,920 4,490 1,020 31,805 33,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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