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Lombardia

509819640Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 60m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Saxons · Russia
1074
+15
🇷🇺 Bulgarians · Russia
1022
+18
🇲🇽 Franks · Mexico
1073
-17
🇲🇽 Dravidians · Mexico
1044
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,538 11:10 16:01 33:27 ⛏ Fast Castle
20 1,204 9:27 16:34 35:09
20 1,202 10:54 15:34 37:57 ⛏ Fast Castle
19 1,173 10:33 15:44 38:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,185 16,560 23,285 3,240 80,270 84,649
35,855 16,209 14,755 4,810 71,629 80,256
20,295 13,442 7,670 2,375 43,782 49,540
13,645 7,781 6,540 1,550 29,516 31,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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