AoeStats
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Lombardia

509547709Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 40m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Danes · Russia
1057
+17
🇷🇺 Saracens · Russia
1018
+18
🇨🇳 Spanish · China
1095
-19
🇨🇴 Khmer · Colombia
1041
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,657 10:14 21:49 37:52 ⚔ Scout Rush
34 1,386 12:23 19:25 —
22 884 10:26 15:16 30:30 ⛏ Fast Castle
19 770 10:06 16:36 34:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,635 12,865 3,580 950 35,030 39,208
16,000 7,265 6,345 2,455 32,065 35,238
13,710 6,599 5,590 1,630 27,529 29,991
10,635 6,945 2,560 965 21,105 22,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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