Fortress
509292297Analyzed2v2 RM
·
4d ago on Sep 26, 2026·
24m 59s·
4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 72,662 analysed team-game players on Fortress.
常宇最牛
D
Feudal Age
7:46
vs 7:49
top 48%
Castle Age
15:14
vs 12:34
btm 17%
Imperial Age
—
vs 28:24
btm 0%
eAPM
13
vs 25
btm 11%
First military
15:09
vs 15:31
top 47%
▼
Slow Castle Age at 15:14 — slower than 83% of analysed players on Fortress
▼
Low eAPM (13) — busier hands win idle time back
河口讲解师
D
Feudal Age
8:46
vs 7:49
btm 18%
Castle Age
16:01
vs 12:34
btm 13%
Imperial Age
—
vs 28:24
btm 0%
eAPM
17
vs 25
btm 22%
First military
16:44
vs 15:31
btm 41%
▼
Slow Feudal Age at 8:46 — slower than 82% of analysed players on Fortress
▼
Slow Castle Age at 16:01 — slower than 87% of analysed players on Fortress
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 12s across the first 16:01
Toan
C
Feudal Age
7:45
vs 7:49
top 47%
Castle Age
13:23
vs 12:34
btm 36%
Imperial Age
—
vs 28:24
btm 0%
eAPM
15
vs 25
btm 16%
First military
6:41
vs 15:31
top 1%
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 6:41 (Militia) — earlier than 99% of analysed players on Fortress
▲
Town centers almost never idle — 14s across the first 13:23
Shuāng
D
Feudal Age
9:29
vs 7:49
btm 8%
Castle Age
16:17
vs 12:34
btm 12%
Imperial Age
—
vs 28:24
btm 0%
eAPM
27
vs 25
top 44%
First military
3:44
vs 15:31
top 1%
▼
Slow Feudal Age at 9:29 — slower than 92% of analysed players on Fortress
▼
Slow Castle Age at 16:17 — slower than 88% of analysed players on Fortress
▼
Loom never researched — one lost villager costs more
▲
Early military at 3:44 (Militia) — earlier than 99% of analysed players on Fortress
▲
Town centers almost never idle — 14s across the first 16:17