AoeStats
← Toan

Arena

509288333Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 43m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Saxons · Russia
1025
+18
🇷🇺 Romans · Russia
982
+20
🇺🇸 Saxons · United States
1065
-19
🇺🇸 Persians · United States
1064
-19
Player eAPM Actions Feudal Castle Imperial Opening
32 1,377 11:15 23:24 35:16 ⚔ M@A Rush
25 1,094 11:07 20:22 37:34 ⚔ Archer Rush
19 847 10:10 20:56 35:22 ⚔ M@A FC
14 618 11:14 17:24 37:36 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,430 14,050 12,120 1,600 49,200 53,328
12,630 8,365 6,385 1,385 28,765 38,457
13,950 4,720 7,270 975 26,915 29,999
9,825 7,455 4,550 1,310 23,140 27,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.