AoeStats
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Pilgrims

509074680Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 35m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1072
+15
🇨🇳 Vietnamese · China
1015
+48
🇷🇺 Danes · Russia
1041
-16
🇷🇺 Bulgarians · Russia
1038
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,094 11:38 16:09 28:38 ⛏ Fish Boom FC
19 677 9:24 17:25 — ⛏ Fish Boom FC
18 641 13:09 22:09 — ⚔ Drush
13 456 13:40 22:23 — ⚔ Fish Boom into Fire Galleys into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,500 11,738 6,375 1,625 30,238 32,740
6,800 8,505 3,385 1,000 19,690 22,138
6,890 5,550 1,855 1,030 15,325 15,829
3,795 2,946 725 550 8,016 8,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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