AoeStats
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Arena

510489131Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 64m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1170
+12
🇨🇳 Bohemians · China
1154
+12
🇨🇳 Byzantines · China
1095
+15
🇨🇳 Britons · China
1087
+15
🇬🇹 Berbers · Guatemala
1135
-16
🇨🇳 Vietnamese · China
1090
-14
🇨🇳 Hindustanis · China
1038
-12
🇨🇳 Poles · China
1027
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 4,092 12:32 16:53 30:20 ⛏ Fast Castle
47 3,022 10:26 14:16 29:17 ⛏ Fast Castle
46 2,953 10:02 14:47 33:21 ⛏ Fast Castle
38 2,415 10:46 14:50 28:44 ⛏ Fast Castle
34 2,162 11:45 15:28 29:40 ⛏ Fast Castle
28 1,796 10:22 14:40 27:28 ⛏ Fast Castle
23 1,480 12:23 16:17 30:02 ⛏ Fast Castle
21 1,360 11:25 15:17 29:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,150 35,335 21,620 3,635 123,740 124,980
74,350 22,405 7,465 2,900 107,120 123,840
50,855 26,675 18,870 1,950 98,350 111,215
48,325 13,805 26,845 4,300 93,275 120,933
34,585 40,925 15,095 2,235 92,840 95,142
25,745 34,110 18,705 2,855 81,415 86,602
25,235 29,945 20,250 4,285 79,715 96,558
27,610 31,890 14,525 3,600 77,625 80,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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