AoeStats
← Leonidas308284

Arena

510895609Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 75m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Turks · India
828
+14
🇷🇺 Khmer · Russia
808
+15
🇲🇽 Persians · Mexico
805
+15
🇴🇲 Saracens · Oman
783
+16
🇦🇷 Vietnamese · Argentina
827
-16
🇦🇷 Danes · Argentina
811
-16
🇦🇷 Lithuanians · Argentina
774
-15
🇧🇷 Bohemians · Brazil
737
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,875 12:49 16:33 30:10 ⛏ Fast Castle
33 2,517 11:03 14:46 43:24 ⛏ Fast Castle
33 2,453 11:45 15:46 29:06 ⛏ Fast Castle
27 2,012 11:20 20:14 40:15 ⛏ Fast Castle
25 1,870 14:11 18:31 30:52 ⛏ Fast Castle
24 1,848 11:32 19:30 35:45 ⛏ Fast Castle
14 1,038 13:37 18:32 38:16 ⛏ Fast Castle
11 840 11:17 22:30 36:18

Resources

Player Food Wood Gold Stone Spent Collected
53,595 36,935 43,680 3,850 138,060 148,192
36,495 51,365 36,270 3,100 127,230 142,950
53,120 37,040 18,385 2,560 111,105 126,506
42,490 32,740 24,820 2,450 102,500 110,663
36,725 33,015 19,210 3,450 92,400 104,016
41,950 21,735 19,195 3,610 86,490 122,032
34,220 41,480 7,145 2,780 85,625 101,168
25,560 26,485 14,065 3,490 69,600 91,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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