AoeStats
← Leonidas308284

Arena

510877236Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 46m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
825
+12
🇲🇽 Persians · Mexico
824
+12
🇸🇬 Huns · Singapore
794
+13
🇺🇸 Franks · United States
706
+17
🇨🇦 Britons · Canada
782
-16
🇺🇸 Saxons · United States
746
-14
🇲🇽 Spanish · Mexico
714
-13
🇳🇿 Wei · New Zealand
669
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 974 10:40 20:29 33:58 ⛏ Fast Castle
19 875 9:16 21:39 33:24 ⛏ Fast Castle
18 826 13:32 18:42 32:09 ⛏ Fast Castle
17 801 11:45 15:37 30:05 ⛏ Fast Castle
16 748 10:18 15:54 36:52 ⛏ Fast Castle
13 604 12:51 18:30 35:01 ⛏ Fast Castle
9 423 14:26 23:05 35:55 ⛏ Fast Castle
8 394 10:17 21:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,995 21,695 10,060 2,405 61,155 73,263
20,195 20,440 13,970 1,700 56,305 61,674
18,115 20,340 10,915 2,160 51,530 56,228
22,000 13,110 11,930 1,150 48,190 60,333
17,585 7,315 12,920 1,400 39,220 39,652
18,705 10,390 5,270 1,600 35,965 44,592
15,275 6,780 9,020 2,200 33,275 36,619
5,100 5,220 1,740 750 12,810 22,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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