AoeStats
← KirKy

Pilgrims

508943088Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 33m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
935
+17
🇮🇱 Vikings · Israel
919
+17
🇩🇪 Japanese · Germany
957
-50
🇩🇪 Hindustanis · Germany
957
-50
Player eAPM Actions Feudal Castle Imperial Opening
26 870 11:15 20:46 — ⚔ Fish Boom into Towers
21 723 13:30 21:55 — ⚔ Fish Boom into Towers into Archers FC
16 531 12:51 23:31 — ⚔ Drush into Skirms
10 339 11:01 26:28 — ⚔ Towers into Fire Galleys into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,305 9,600 2,150 2,475 23,530 25,322
5,500 5,880 1,780 1,880 15,040 19,071
5,000 4,717 1,545 1,250 12,512 12,780
3,700 3,920 700 325 8,645 9,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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