AoeStats
← marco.ulrich

Yucatan

510381638Analyzed
2v2 RM · 10h ago on Sep 30, 2026· 39m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Jurchens · Germany
894
+15
🇩🇪 Varangians · Germany
886
+15
🇫🇷 Burgundians · France
929
-17
🇫🇷 Romans · France
807
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 931 12:30 16:27 38:34 ⚔ Scout Rush
21 842 11:58 17:10 — ⛏ Fast Castle
11 430 11:20 23:12 —
11 419 11:25 25:10 —

Resources

Player Food Wood Gold Stone Spent Collected
10,690 7,185 3,775 2,150 23,800 27,812
9,465 6,790 4,230 750 21,235 24,629
7,530 6,756 900 535 15,721 18,950
5,820 3,537 485 1,280 11,122 11,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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