AoeStats
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Lombardia

510171424Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 50m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
899
+12
🇩🇪 Varangians · Germany
871
+13
🇩🇪 Teutons · Germany
778
+18
🇮🇹 Teutons · Italy
818
-15
🇮🇹 Vietnamese · Italy
809
-14
🇮🇹 Franks · Italy
797
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,087 12:46 17:48 34:05 ⛏ Fast Castle
19 950 11:41 23:04 40:37 ⚔ Scout Rush
17 851 11:47 17:34 40:18 ⛏ Fast Castle
15 755 12:50 16:31 34:56 ⛏ Fast Castle
14 713 10:35 19:51 40:58 ⛏ Fast Castle
12 577 15:58 26:05 —

Resources

Player Food Wood Gold Stone Spent Collected
20,730 18,310 6,625 1,335 47,000 60,410
22,310 10,100 9,730 1,505 43,645 53,548
17,725 14,560 8,775 2,075 43,135 54,918
16,955 12,665 7,585 4,260 41,465 51,319
17,475 8,265 8,785 1,695 36,220 46,520
9,625 6,855 1,745 650 18,875 24,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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