AoeStats
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African Clearing

510713863Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 40m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
890
+9
🇨🇳 Turks · China
783
+13
🇨🇳 Danes · China
752
+14
🇨🇳 Teutons · China
715
+16
🇹🇷 Britons · Türkiye
736
-14
🇨🇱 Bohemians · Chile
733
-14
🇫🇷 Teutons · France
694
-12
🇦🇺 Huns · Australia
689
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,666 13:35 18:12 36:31 ⛏ Fast Castle
24 967 16:07 27:13 — ⚔ Archer Rush
16 646 14:46 18:31 27:20 ◆ FC into Fast Imp
15 592 19:03 24:40 — ⛏ Fast Castle
14 579 16:40 21:26 — ⛏ Fast Castle
10 401 15:07 23:49 — ⛏ Fast Castle
7 289 15:17 20:51 38:04 ⛏ Fast Castle
0 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
25,040 17,935 11,145 1,150 55,270 57,033
12,420 5,285 4,210 950 22,865 22,039
11,630 7,095 3,115 950 22,790 28,033
9,385 5,945 6,000 100 21,430 24,142
4,655 10,795 475 1,165 17,090 18,454
6,970 5,285 985 1,600 14,840 16,110
6,140 5,798 2,525 200 14,663 15,647
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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