AoeStats
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Arena

509292102Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 46m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Sicilians · Mexico
1103
+11
🇲🇽 Cumans · Mexico
1098
+11
🇲🇽 Inca · Mexico
1006
+16
🇨🇳 Byzantines · China
1035
-14
🇨🇳 Turks · China
1023
-14
🇨🇳 Varangians · China
920
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 1,764 9:52 23:27 35:50
32 1,469 9:13 20:48 35:25 ⛏ Fast Castle
28 1,320 11:42 16:01 29:39 ⛏ Fast Castle
22 1,029 11:27 17:06 39:33 ⛏ Fast Castle
17 790 11:03 30:05 40:19
12 565 12:48 19:15 46:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,670 13,035 13,310 2,175 57,190 73,167
20,095 15,650 14,435 2,250 52,430 55,969
14,670 15,194 7,495 1,950 39,309 56,070
14,315 9,885 6,390 3,615 34,205 40,437
13,945 7,655 7,025 1,520 30,145 33,476
6,800 4,830 1,560 1,015 14,205 15,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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