AoeStats
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Oasis

509286223Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 51m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1061
+17
🇲🇽 Maya · Mexico
1035
+18
🇲🇽 Saxons · Mexico
1030
+19
🇲🇽 Magyars · Mexico
1123
-20
🇲🇽 Franks · Mexico
1117
-19
🇲🇽 Mapuche · Mexico
1021
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,174 8:55 18:17 39:35 ⚔ Scout Rush
40 2,078 9:34 22:27 37:46 ⚔ Scout Rush
33 1,735 10:22 17:10 33:06 ⛏ Fast Castle
27 1,383 9:41 16:31 40:02 ⛏ Fast Castle
19 983 10:44 19:57 35:34 ⚔ M@A FC
13 656 12:13 27:32 —

Resources

Player Food Wood Gold Stone Spent Collected
19,455 25,681 14,960 3,035 63,131 73,506
22,295 10,653 14,040 950 47,938 56,395
18,815 12,599 11,465 1,500 44,379 46,759
18,605 11,680 9,960 1,945 42,190 53,467
11,190 9,070 4,725 1,100 26,085 28,689
11,520 4,100 3,670 2,685 21,975 28,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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