AoeStats
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Lombardia

510133836Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 18m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1404
+13
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1403
+13
🇬🇧 Maya · United Kingdom
1394
+13
🇧🇾 Poles · Belarus
1385
-15
🇧🇷 Magyars · Brazil
1324
-13
🇦🇷 Cumans · Argentina
1278
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 1,134 7:32 — — ⚔ Scout Rush
40 761 9:39 — — ⚔ Skirmisher Rush
39 731 11:13 — — ⚔ Scout Rush
37 703 9:49 — — ⚔ Archer Rush
29 539 10:43 — — ⚔ Scout Rush
19 360 9:49 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,600 3,905 50 100 8,655 10,032
4,210 2,313 150 0 6,673 7,645
2,500 2,885 1,130 0 6,515 7,747
4,220 1,986 250 0 6,456 6,848
3,210 2,315 150 25 5,700 6,104
2,490 2,023 50 0 4,563 4,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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