AoeStats
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Lombardia

509918962Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 94m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
1388
+16
🇬🇧 Danes · United Kingdom
1387
+16
🇬🇧 Poles · United Kingdom
1377
+17
🇫🇷 Tatars · France
1430
-18
🇹🇼 Burmese · Taiwan
1385
-16
🇨🇭 Ethiopians · Switzerland
1357
-15
Player eAPM Actions Feudal Castle Imperial Opening
105 9,911 9:19 20:07 45:23 ⚔ Scout Rush
53 4,991 10:17 14:28 40:10 ⛏ Fast Castle
51 4,833 9:23 21:33 41:03 ⚔ Scout Rush
43 4,048 8:33 20:11 32:52 ⚔ Scout Rush
42 4,015 10:01 22:21 35:08 ⚔ Archer Rush
21 1,953 11:02 15:37 34:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
84,805 56,813 69,590 5,845 217,053 232,337
70,935 56,824 39,390 4,810 171,959 174,638
56,490 72,661 36,705 3,555 169,411 196,344
71,080 39,009 33,220 4,250 147,559 160,308
52,380 41,082 26,095 3,200 122,757 136,824
53,250 28,509 32,900 3,885 118,544 144,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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