AoeStats
← danjo

Four Lakes

510085277Analyzed
1v1 RM · 3d ago on Sep 29, 2026· 32m 45s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1115
+16
🇫🇷 Saxons · France
1108
-16

Win probability

danjo's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
129mert A
Feudal Age 9:35 vs 10:51
top 11%
Castle Age 19:23 vs 20:09
top 41%
Imperial Age — vs 36:23
btm 0%
eAPM 32 vs 32
top 50%
First military 13:48 vs 12:45
btm 40%
▲ Fast Feudal Age at 9:35 — faster than 89% of analysed players on Four Lakes
▼ Loom after the Feudal click (7:45) — usually safest before it
danjo A
Feudal Age 11:08 vs 10:51
btm 41%
Castle Age 16:25 vs 20:09
top 11%
Imperial Age — vs 36:23
btm 0%
eAPM 33 vs 32
top 47%
First military 16:29 vs 12:45
btm 22%
▲ Fast Castle Age at 16:25 — faster than 89% of analysed players on Four Lakes
▼ Loom after the Feudal click (11:49) — usually safest before it
▲ Town centers almost never idle — 45s across the first 16:25
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