AoeStats
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Arena

509773558Analyzed
4v4 RM · 6d ago on Sep 28, 2026· 37m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
987
+13
🇪🇸 Turks · Spain
955
+14
🇩🇪 Burgundians · Germany
918
+16
🇦🇷 Turks · Argentina
903
+16
🇦🇷 Romans · Argentina
1089
-22
🇦🇷 Burgundians · Argentina
954
-16
🇺🇸 Bohemians · United States
852
-12
🇦🇷 Teutons · Argentina
760
-9
Player eAPM Actions Feudal Castle Imperial Opening
42 1,573 10:45 14:54 33:56 ⛏ Fast Castle
40 1,477 10:27 16:24 30:50 ⛏ Fast Castle
27 1,011 12:53 17:37 22:34 ◆ FC into Fast Imp
24 906 10:35 14:36 32:28 ⛏ Fast Castle
20 753 11:44 16:20 30:15 ⛏ Fast Castle
20 738 11:36 17:03 — ⛏ Fast Castle
9 332 10:34 21:02 29:07 ⛏ Fast Castle
4 151 11:09 28:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,510 11,295 7,595 1,500 37,900 43,758
14,340 6,828 7,420 200 28,788 35,235
10,705 9,875 4,650 400 25,630 28,728
9,615 9,570 2,650 1,300 23,135 27,618
9,595 7,780 4,825 750 22,950 23,722
9,815 7,535 2,635 1,500 21,485 23,812
6,105 4,607 425 2,425 13,562 13,598
4,700 3,710 450 0 8,860 11,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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