AoeStats
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Baltic

510306200Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 2m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Spanish · Russia
1240
+15
🇨🇳 Mongols · China
1240
+15
🇷🇺 Varangians · Russia
1227
+15
🇦🇷 Tatars · Argentina
1210
+16
🇹🇷 Celts · Türkiye
1261
-18
🇻🇳 Hindustanis · Vietnam
1234
-16
🇹🇼 Dravidians · Taiwan
1189
-14
🇹🇼 Varangians · Taiwan
1167
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 169 — — —
59 147 — — —
59 146 — — —
55 137 — — —
44 111 — — —
36 89 — — —
23 58 — — —
6 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 100 0 0 550 485
400 100 0 0 500 325
400 0 0 0 400 453
200 100 0 0 300 142
50 200 0 0 250 194
100 125 0 0 225 132
100 0 0 0 100 259
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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