AoeStats
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Black Forest

510114687Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 16m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1286
+15
🇨🇳 Goths · China
1276
+16
🇨🇳 Khmer · China
1272
+16
🇨🇳 Slavs · China
1241
+17
🇭🇰 Vietnamese · Hong Kong SAR China
1309
-18
🇹🇷 Britons · Türkiye
1277
-16
🇵🇾 Japanese · Paraguay
1264
-16
🇨🇳 Franks · China
1211
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 812 9:33 — — ⚔ Archers into Skirms
45 760 13:30 — — ⛏ Fast Castle
33 549 14:21 — —
32 537 11:30 15:01 — ⛏ Fast Castle
29 490 11:12 14:49 — ⛏ Fast Castle
26 432 10:53 15:05 — ⛏ Fast Castle
26 438 10:59 14:45 — ⛏ Fast Castle
19 324 11:57 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,275 2,525 350 200 6,350 6,313
3,100 2,050 200 200 5,550 5,498
3,175 1,775 250 200 5,400 5,656
3,375 1,327 325 55 5,082 5,554
3,350 1,570 50 0 4,970 6,531
2,450 1,932 410 60 4,852 5,430
3,350 1,094 250 75 4,769 5,329
3,000 905 230 0 4,135 4,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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