AoeStats
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Black Forest

509862081Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 54m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1244
+17
🇨🇳 Mongols · China
1240
+17
🇨🇳 Italians · China
1238
+17
🇪🇸 Bohemians · Spain
1210
+18
🇨🇳 Bulgarians · China
1323
-20
🇨🇳 Varangians · China
1251
-17
🇹🇼 Khmer · Taiwan
1229
-16
🇲🇳 Mongols · Mongolia
1220
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,095 17:18 28:12 48:18 ⚔ Archer Rush
32 1,758 11:45 17:29 37:19 ⚔ FC into Scouts
31 1,713 12:50 18:00 41:05 ⛏ Fast Castle
30 1,625 12:23 22:55 30:36 ⚔ Fish Boom into M@A FC
29 1,589 15:40 48:11 — ⚔ M@A into Archers into Skirms
28 1,545 10:45 14:21 31:08 ⛏ Fast Castle
23 1,251 13:30 20:18 — ⛏ Fast Castle
18 977 12:24 15:59 30:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,645 24,570 23,680 3,675 100,570 109,125
28,630 28,830 18,855 4,850 81,165 97,394
36,490 24,310 13,550 1,500 75,850 80,699
21,945 26,001 13,315 4,190 65,451 68,401
24,580 12,040 11,855 2,150 50,625 53,103
14,750 16,470 12,750 2,380 46,350 54,946
9,775 11,171 2,535 2,880 26,361 27,811
8,740 9,489 2,845 2,095 23,169 26,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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