AoeStats
← Dong Quixote

Coastal Forest

510913609Analyzed
3v3 RM · 12h ago on Oct 3, 2026· 83m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
942
+12
🇺🇸 Varangians · United States
911
+14
🇺🇸 Poles · United States
867
+16
🇦🇺 Burmese · Australia
883
-15
🇦🇺 Huns · Australia
869
-14
🇨🇦 Burgundians · Canada
829
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 2,213 13:09 19:49 37:20 ⛏ Fast Castle
18 1,480 10:52 20:03 41:29
18 1,534 10:25 23:15 39:49 ⚔ Drush
18 1,499 14:29 19:47 35:49 ⛏ Fast Castle
10 827 13:00 26:00 44:07 ⛏ Fast Castle
9 767 12:11 17:24 47:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,290 30,815 31,310 7,405 100,820 120,268
28,985 21,975 15,560 3,780 70,300 90,408
34,545 10,380 21,830 1,400 68,155 80,910
25,355 23,155 13,830 5,155 67,495 68,584
24,365 18,543 16,185 2,885 61,978 72,238
21,825 19,468 4,860 1,550 47,703 50,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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