AoeStats
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African Clearing

510601234Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 5m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Varangians · France
1185
+8
🇫🇷 Huns · France
1011
+15
🇫🇷 Vietnamese · France
940
+18
🇫🇷 Lithuanians · France
819
+23
🇫🇷 Cumans · France
1001
-17
🇫🇷 Wei · France
987
-16
🇫🇷 Vietnamese · France
986
-16
🇫🇷 Japanese · France
953
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 160 — — —
21 117 — — —
14 80 — — —
14 79 — — —
13 75 — — —
11 65 — — —
6 35 — — —
6 32 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 425 0 100 1,025 355
300 525 50 100 975 230
200 550 0 100 850 243
200 425 50 100 775 150
300 325 0 100 725 176
250 275 0 100 625 200
350 25 0 0 375 308
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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