AoeStats
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Nomad

508969733Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 45m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1378
+17
🇺🇸 Turks · United States
1373
+17
🇵🇹 Tatars · Portugal
1366
+17
🇺🇸 Italians · United States
1342
+18
🇭🇰 Wei · Hong Kong SAR China
1451
-19
🇵🇪 Franks · Peru
1424
-19
🇬🇧 Vietnamese · United Kingdom
1370
-16
🇧🇪 Vikings · Belgium
1339
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,288 13:53 21:54 41:57 ⛏ Fish Boom into Galleys FC into Fire Galleys
35 1,605 12:43 23:05 37:26 ⛏ Fish Boom FC
34 1,549 12:26 16:58 33:37 ⛏ Fish Boom FC
31 1,392 12:26 19:12 32:08 ⛏ Fish Boom FC into Galleys
29 1,319 15:59 20:20 — ⛏ Fish Boom FC
26 1,194 12:35 18:51 — ⛏ Fish Boom FC into Galleys
24 1,099 13:59 17:33 36:43 ⛏ Fish Boom FC
19 874 13:01 17:17 43:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,945 17,555 9,975 2,060 48,535 53,117
17,075 16,740 9,695 2,250 45,760 51,249
14,295 13,555 7,395 1,960 37,205 42,896
13,760 15,350 6,660 1,005 36,775 36,449
13,880 9,153 4,085 3,750 30,868 32,627
10,475 10,052 6,350 1,700 28,577 30,830
11,190 8,913 6,040 1,855 27,998 28,218
9,080 11,550 4,285 1,900 26,815 27,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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