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Lombardia

508955846Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 62m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
992
+16
🇮🇳 Huns · India
970
+17
🇦🇷 Goths · Argentina
963
+17
🇸🇪 Vietnamese · Sweden
949
+18
🇩🇪 Huns · Germany
1009
-17
🇩🇪 Varangians · Germany
1003
-18
🇩🇪 Franks · Germany
1001
-17
🇩🇪 Romans · Germany
968
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 3,082 11:05 14:41 45:08 ⛏ Fast Castle
29 1,842 10:22 22:21 37:50 ⚔ Scout Rush
22 1,385 12:07 20:43 59:27 ⚔ Scout Rush
20 1,275 12:14 21:01 35:15
20 1,245 11:57 16:22 35:45 ⛏ Fast Castle
17 1,044 11:28 16:30 46:05 ⛏ Fast Castle
16 1,011 10:27 22:04 36:41 ⚔ Archer Rush
14 890 11:01 20:56 51:21 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
55,765 16,794 18,500 1,050 92,109 100,328
36,910 27,017 17,095 2,005 83,027 85,939
38,135 23,582 14,820 2,875 79,412 115,630
30,570 13,852 21,610 2,900 68,932 76,408
28,695 8,980 15,140 3,400 56,215 56,922
15,055 14,465 12,170 3,550 45,240 49,916
20,225 9,951 5,860 2,150 38,186 45,091
14,345 11,792 5,985 1,880 34,002 44,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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