AoeStats
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MegaRandom

508953454Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 13m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
995
+14
🇩🇪 Varangians · Germany
989
+14
🇩🇪 Franks · Germany
987
+14
🇩🇪 Celts · Germany
953
+15
🇵🇪 Britons · Peru
1000
-48
🇧🇪 Byzantines · Belgium
935
-14
🇫🇷 Persians · France
931
-14
🇬🇧 Cumans · United Kingdom
911
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 278 — — —
19 255 11:20 — —
18 242 9:35 — — ⛏ Fast Castle
16 206 11:22 — — ⛏ Fish Boom
6 82 — — —
4 58 — — —
3 42 — — —
3 38 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,550 975 200 0 3,725 3,670
1,950 1,595 0 0 3,545 3,940
1,600 670 0 0 2,270 3,279
1,300 725 50 105 2,180 2,518
350 425 0 0 775 900
200 0 0 0 200 280
50 0 0 0 50 130
50 0 0 0 50 80
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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