AoeStats
← GA | Oink

Oasis

509699442Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 44m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
960
+15
🇩🇪 Ethiopians · Germany
959
+15
🇫🇷 Aztecs · France
938
-15
🇫🇷 Malians · France
927
-15
Compared against 78,104 analysed team-game players on Oasis.
LeCissé C
Feudal Age 11:03 vs 10:44
btm 41%
Castle Age 20:56 vs 20:42
btm 48%
Imperial Age 42:46 vs 36:44
btm 14%
eAPM 29 vs 31
btm 45%
First military 10:16 vs 13:39
top 18%
▼ Slow Imperial Age at 42:46 — slower than 86% of analysed players on Oasis
▲ Early military at 10:16 (Militia) — earlier than 82% of analysed players on Oasis
Boba Fett D
Feudal Age 12:40 vs 10:44
btm 12%
Castle Age 27:44 vs 20:42
btm 5%
Imperial Age 41:34 vs 36:44
btm 19%
eAPM 39 vs 31
top 33%
First military 18:29 vs 13:39
btm 28%
▼ Slow Feudal Age at 12:40 — slower than 88% of analysed players on Oasis
▼ Slow Castle Age at 27:44 — slower than 95% of analysed players on Oasis
▼ Slow Imperial Age at 41:34 — slower than 81% of analysed players on Oasis
▲ Town centers almost never idle — 45s across the first 27:44
GA | Meow C
Feudal Age 13:47 vs 10:44
btm 5%
Castle Age 22:03 vs 20:42
btm 37%
Imperial Age 35:43 vs 36:44
top 41%
eAPM 20 vs 31
btm 22%
First military 14:36 vs 13:39
btm 46%
▼ Slow Feudal Age at 13:47 — slower than 95% of analysed players on Oasis
▼ Low eAPM (20) — busier hands win idle time back
▼ Loom after the Feudal click (34:56) — usually safest before it
▼ Town centers idle 3:03 of the first 22:03 — keep villagers queued
GA | Oink B
Feudal Age 10:20 vs 10:44
top 39%
Castle Age 22:48 vs 20:42
btm 30%
Imperial Age 43:21 vs 36:44
btm 12%
eAPM 50 vs 31
top 16%
First military 11:32 vs 13:39
top 35%
▼ Slow Imperial Age at 43:21 — slower than 88% of analysed players on Oasis
▲ High eAPM (50) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 12s across the first 22:48
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