AoeStats
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Oasis

509699442Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 44m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
960
+15
🇩🇪 Ethiopians · Germany
959
+15
🇫🇷 Aztecs · France
938
-15
🇫🇷 Malians · France
927
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,224 10:20 22:48 43:21 ⚔ Archers into Skirms
39 1,741 12:40 27:44 41:34 ⚔ Skirmisher Rush
29 1,281 11:03 20:56 42:46 ⚔ M@A FC into Skirms into Scouts
20 881 13:47 22:03 35:43 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,350 17,448 7,545 1,795 44,138 51,288
13,775 14,840 13,430 100 42,145 44,111
14,850 10,002 3,455 1,655 29,962 35,330
10,345 8,365 5,450 960 25,120 27,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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