AoeStats
← mixRemix

MegaRandom

503882783Analyzed
2v2 RM · 28d ago on Sep 2, 2026· 52m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
923
+17
🇦🇷 Burgundians · Argentina
921
+17
🇸🇰 Persians · Slovakia
945
-17
🇸🇰 Hindustanis · Slovakia
926
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,887 12:46 27:59 49:10
30 1,559 10:31 21:49 36:55 ⛏ Fast Castle
20 1,045 13:03 21:33 38:03 ⚔ Archer Rush
17 884 10:37 21:26 36:19 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,320 12,918 11,815 3,305 47,358 58,090
16,190 14,013 8,755 1,305 40,263 44,058
14,865 7,530 8,240 3,050 33,685 44,167
12,665 8,503 3,985 1,230 26,383 32,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.