AoeStats
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Lombardia

509746690Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 79m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
875
+12
🇺🇸 Slavs · United States
861
+12
🇺🇸 Danes · United States
853
+13
🇺🇸 Armenians · United States
678
+19
🇪🇸 Lithuanians · Spain
806
-15
🇲🇽 Bohemians · Mexico
794
-36
🇵🇹 Persians · Portugal
772
-14
🇬🇧 Portuguese · United Kingdom
732
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 3,376 9:42 19:49 33:07 ⛏ Fast Castle
25 1,959 13:05 20:40 31:00 ⛏ Fast Castle
22 1,725 11:17 15:59 52:51 ⛏ Fast Castle
18 1,400 11:10 21:00 35:21 ⛏ Fast Castle
15 1,203 11:49 22:33 38:00 ⛏ Fast Castle
12 933 10:46 21:09 34:14 ⛏ Fast Castle
11 864 10:50 21:31 30:59 ⛏ Fast Castle
9 703 13:57 23:19 33:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,605 20,850 30,845 3,010 98,310 131,891
37,790 29,010 27,240 2,340 96,380 106,944
48,115 19,974 23,760 2,970 94,819 102,211
33,135 36,962 20,460 3,605 94,162 120,897
32,555 22,625 31,565 4,485 91,230 126,454
27,595 30,045 24,480 4,460 86,580 97,244
33,130 15,910 19,255 2,340 70,635 100,585
31,645 11,754 18,335 3,255 64,989 81,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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