AoeStats
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Black Forest

508958204Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 47m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1362
+8
🇹🇷 Franks · Türkiye
1222
+13
1129
+16
🇹🇷 Britons · Türkiye
1106
+17
🇲🇽 Teutons · Mexico
1178
-15
🇵🇱 Britons · Poland
1173
-14
🇩🇪 Wu · Germany
1140
-13
🇳🇴 Saxons · Norway
1120
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,069 11:26 16:08 29:44 ⛏ Fast Castle
40 1,895 11:05 15:38 28:58 ⛏ Fast Castle
39 1,873 10:58 19:24 36:14 ⛏ Fast Castle
30 1,461 11:52 15:54 34:53 ⚔ FC into Towers
30 1,417 11:35 16:01 30:26 ⛏ Fast Castle
21 993 10:45 15:35 32:27 ⛏ Fast Castle
21 1,020 10:38 16:10 32:43 ⛏ Fast Castle
12 566 13:03 21:28 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,250 23,942 19,580 4,440 63,212 72,720
24,820 18,505 14,315 4,400 62,040 79,004
25,220 17,205 12,030 2,980 57,435 70,449
16,900 20,192 13,730 3,990 54,812 77,521
18,895 16,235 13,855 3,050 52,035 63,519
19,865 21,599 5,240 2,865 49,569 54,653
15,605 15,805 11,805 3,450 46,665 71,030
3,945 3,351 950 410 8,656 10,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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