AoeStats
← captain_shadow26

Baltic

510369902Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 74m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1054
+14
🇪🇸 Saxons · Spain
976
+17
🇩🇪 Khmer · Germany
896
+20
🇩🇪 Britons · Germany
997
-17
🇩🇪 Vikings · Germany
994
-17
🇩🇪 Dravidians · Germany
989
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 2,321 10:37 22:53 34:31 ⚔ M@A FC
29 2,176 10:47 16:08 29:47 ⛏ Fast Castle
21 1,528 11:24 21:59 30:04 ⛏ Fish Boom FC
20 1,476 10:07 19:50 35:17 ⛏ Fish Boom FC
17 1,260 10:21 22:36 27:46 ⚔ Archers into Fast Imp
13 960 12:53 21:19 31:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
52,675 25,608 25,760 4,310 108,353 124,674
51,580 31,020 16,365 1,685 100,650 105,867
31,345 41,336 15,250 4,140 92,071 114,159
24,890 41,705 17,735 2,245 86,575 91,404
38,325 13,363 23,890 1,990 77,568 95,878
24,540 26,835 13,035 3,450 67,860 82,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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