AoeStats
← captain_shadow26

MegaRandom

509687923Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 35m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
971
+16
🇺🇸 Varangians · United States
966
+15
🇨🇦 Britons · Canada
966
+16
🇩🇪 Britons · Germany
966
-16
🇩🇪 Franks · Germany
961
-16
🇩🇪 Bohemians · Germany
955
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 919 12:17 17:23 — ⛏ Fish Boom FC
21 749 12:39 18:06 — ⛏ Fast Castle
17 606 12:16 22:51 — ⛏ Fast Castle
17 591 12:22 21:54 — ⛏ Fast Castle
13 444 11:58 22:21 — ⛏ Fish Boom into Fire Galleys FC
11 400 15:30 21:34 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
11,430 7,440 2,720 2,350 23,940 29,935
10,365 7,835 3,710 995 22,905 25,780
9,870 6,315 4,815 750 21,750 26,464
6,575 7,100 1,785 2,150 17,610 21,259
5,875 5,595 420 1,500 13,390 17,803
5,800 5,606 855 200 12,461 16,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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