AoeStats
← hi_joel

Oasis

510242301Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 54m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1273
+9
🇨🇱 Khmer · Chile
1078
+16
🇨🇱 Mongols · Chile
1059
+17
🇨🇱 Japanese · Chile
1034
+18
🇦🇷 Saracens · Argentina
1122
-16
🇺🇸 Varangians · United States
1122
-16
🇨🇦 Gurjaras · Canada
1085
-15
🇬🇹 Byzantines · Guatemala
1037
-39
Player eAPM Actions Feudal Castle Imperial Opening
47 2,534 10:05 24:14 35:32 ⚔ Archer Rush
45 2,413 11:07 16:04 32:34 ⛏ Fast Castle
45 2,409 10:09 22:16 38:05 ⚔ Archer Rush
33 1,788 10:58 30:31 — ⛏ Fast Castle
27 1,451 11:32 16:17 33:42 ⛏ Fast Castle
25 1,328 13:32 16:22 19:56 ◆ FC into Fast Imp
22 1,195 11:56 18:21 38:02 ⛏ Fast Castle
17 914 13:29 19:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,735 15,055 17,075 1,600 66,465 69,596
31,250 13,165 9,275 4,300 57,990 63,390
13,750 23,460 18,490 1,985 57,685 74,338
25,490 7,555 15,180 2,150 50,375 51,026
18,430 18,348 9,870 1,505 48,153 55,596
16,445 11,290 9,170 2,150 39,055 43,568
8,800 15,710 2,850 2,195 29,555 29,983
6,375 6,840 400 1,880 15,495 19,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.