AoeStats
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Nomad

508294044Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 41m 59s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Franks · Switzerland
1080
+19
🇫🇷 Vikings · France
1078
+19
🇫🇷 Mongols · France
1159
-20
🇫🇷 Italians · France
1122
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 1,733 15:05 19:40 — ⛏ Fish Boom FC
35 1,451 13:42 17:46 — ⛏ Fish Boom FC
25 1,043 15:42 19:29 31:16 ⛏ Fish Boom FC
22 905 15:02 20:42 40:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,345 11,650 8,160 1,505 29,660 32,484
10,540 6,300 7,070 850 24,760 25,438
8,395 11,125 2,330 2,540 24,390 26,726
10,100 8,267 2,140 2,105 22,612 24,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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