AoeStats
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Fortress

509332217Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 43m 56s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1019
+16
🇺🇸 Teutons · United States
1000
+17
🇺🇸 Slavs · United States
999
+17
🇺🇸 Varangians · United States
916
+19
🇦🇺 Varangians · Australia
1056
-19
🇪🇸 Georgians · Spain
1036
-18
🇦🇺 Vikings · Australia
1007
-17
🇬🇧 Mongols · United Kingdom
956
-26
Player eAPM Actions Feudal Castle Imperial Opening
29 1,290 8:50 13:14 32:00 ⛏ Fast Castle
25 1,120 7:57 12:09 29:30 ⛏ Fast Castle
25 1,092 7:36 12:53 28:07 ⛏ Fast Castle
23 1,015 8:40 12:25 31:55 ⛏ Fast Castle
20 869 8:26 14:58 — ⛏ Fast Castle
18 792 7:16 14:02 33:19 ⛏ Fast Castle
14 634 9:44 14:45 — ⛏ Fast Castle
5 210 8:38 13:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,655 15,150 16,315 3,225 57,345 66,966
23,255 14,045 13,280 2,250 52,830 64,794
31,640 10,610 9,125 1,435 52,810 56,272
19,535 14,670 9,405 1,970 45,580 57,697
20,880 11,575 10,535 1,245 44,235 49,755
14,905 11,435 3,635 1,955 31,930 32,729
9,390 6,290 3,065 1,600 20,345 22,909
4,375 3,200 660 270 8,505 9,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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